STARCRAFT 2 ESPORTS SCENE AS A VISUAL NOVEL

TeamElevenEleven nailed it, uniting two genres never thought to be seen together. Imagine this - a game started off from a successful Kickstarter back in 2013, about the Korean eSports StarCraft 2 sc...

TeamElevenEleven nailed it, uniting two genres never thought to be seen together.

Imagine this - a game started off from a successful Kickstarter back in 2013, about the Korean eSports StarCraft 2 scene set in 2011, where a western amateur arrives to play to his strengths and make it big, presented in the form of a visual novel. Yes, that’s right, and now it’s complete and free to play on STEAM, already bringing people who couldn’t be further apart as gamers together to revel in something they have in common. RTS players are appreciating VNs and VN players reading up on competitive eSports. Things have changed. This was easily the best way to do it too; given how much of eSports is about the players themselves, their ride, and their ups and downs on the proverbial sea of whichever genre they’ve decided to surf on.

StarCraft 2 has a special place there, with tales of players made memorable simply because of the extremes they’ve achieved, of success and failure (sometimes, subsequent). Now all of this sounds like one way or another, it’s to cater to hardcore fans only, but it isn’t. The game walks you through whatever you ought to know to enjoy the story, and no real background on SC or SC 2 is required to have a fulfilling run of the game. Think of it as watching an exceptionally good show about cooking, when you know nothing about cooking to begin with – make that competitive cooking. You’ll still have fun, even though you don’t completely understand how things work, because the personality types thrown into the plot make it worth it. You play as Mach, someone who has moved from the States to a fictional South Korea to try his (or her, you have that choice) luck and try to make it to the big leagues. You’ll make friends, get into fights, and see yourself settling all scores on the StarCraft battlefield.

 

 

You have no quicktime events , that is an RTS after all , so you just make decisions regarding the style of play you wish to adopt , and see how that work out.with team eleve eleven you have hikarixx  for character art.Vogue for story and plot direction, also Timothy Young for game design, who approached Vogue to work on the project after looking at some of his previous, humorous takes on StarCraft related material. Oh, and the narration is done by the most beloved SC Caster Day(9) for how your basic tutorial goes, to familiarize you with the game. There’s dedication to making this worth your while, and as a free title, it already is. You have a staple VN style story progression otherwise, which closely follows many real life accounts to pace itself out. Mach moves, parents do not approve, and the struggles you face after that are very real and well known. You participate in the VSL tournament (yeah, yeah), and you think about the direction your life takes, and where you’re headed, all the while ploughing on, right towards your goal. In case you’re wondering how this game got around Blizzard... it didn’t; they approved, and it is well liked, and there may well be a paid sequel at some point later in time, which is definitely welcome.

 

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