Varying geographical locations for new installments of the series seemed to work for a while for Ubisoft, but the formula is getting a bit stale now. Although, India as a setting for the next game had...
Varying geographical locations for new installments of the series seemed to work for a while for Ubisoft, but the formula is getting a bit stale now. Although, India as a setting for the next game had a lot of potential owing to rich cultural and historical heritage of the country, but sadly, the developers haven’t capitalized on it.
Don’t get me wrong. The game is replete with all its key ingredients that have made us love the series like traversing gaps and obstacles, stealth and unparalleled swordplay. The major difference this time around, that would be immediately noticeable by veteran players and a delight for the newcomers to series, is the control scheme for the acrobatics. Simply holding down a single button and letting your onscreen avatar do the rest won’t suffice. Each acrobatic activity needs to be executed separately and takes immersive plotting and swift finger action to get right.
Naturally, there’s a new protagonist for the series named Arbaaz (seriously though, something along the lines of Ram or Vishnu was expected but Arbaaz would do). The plot unfolds like a Disney movie, where our hero being nobody has fallen in love with the princess of the land and must break into the royal palace to meet her. Gamers who are familiar with Ubisoft work would immediately feel a nostalgic wave reminiscent of Prince of Persia, but the tremendous potential is left untapped.
The AI has been tweaked making the opponents more lethal, cunning and tough to dispense. That being said there’s a slight problem where the onscreen actions of Arbaaz momentarily lose fluidity and that can cost the player dearly.
Quite an enjoyable affair if you can ignore the overall lack of substance that having India as a setting could’ve brought.
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