Why everyone who’s played The Wolf Among Us should read Fables And vice versa, why everyone who has read Fables, should definitely play the game Bill Willingham’s Fables, published under the Vert...

Why everyone who’s played The Wolf Among Us should read Fables 
And vice versa, why everyone who has read Fables, should definitely play the game

Bill Willingham’s Fables, published under the Vertigo imprint is most definitely one of the finest titles that was ever serialized, starting in 2002 and finished earlier this year. It takes the dark grit so common in young adult material now, at a time when it wasn’t so and presents it in an unsmiling comfortless environment, with a premise that already dictates every action of several of these boot faced, ruthless characters, their dreary outlooks and the merciless end from which they come to new beginnings; and that is just the introduction. What the Adversary is I’m not going to ruin for you, but what he does to their realms, collectively known as the ‘homelands’, is common knowledge to all Fables who have come to reside in the world of the mundane to escape his scourge. These Fairy Tales in corporeal form have now made Manhattan their home, and have their own warded area within called Fabletown, with powerful glamours for those who do not have human form, and a farmland for those who cannot afford it. You now have structure and form for this new world they inhabit, and you see their lives unfolding; it all begins with a gruesome murder of a powerful Fable’s sibling.

What you remember most from that particular story, the very first that introduces these characters, is how much you wish to be in the reformed Bigby Wolf’s (formerly, the Big Bad Wolf) shoes - he is now the Sheriff of this town, and his investigation just makes you want to immerse yourself further into that town, because the comic really cannot allow you to go past the medium itself. Bigby vindicates himself in a most flourishing manner, all the while maintaining reason and poise. You like that. You remember that, and most importantly, you want to experience that. The ‘parlour scene’, and everything that leads up to it. That feeling breeds in you a rapacious need to gormandize every chapter that follows, which by itself is quite an achievement for any piece of fiction. 

That feeling is satiated, completely, when you’re playing The Wolf Among Us.

That alone, is reason enough for anyone who’s read the comics to play the game, and for anyone who’s played the game, we’ve been talking about the comic for a reason here. But on with the game, and why it ought to be played - Telltale’s formula remains the same, this is a point and click adventure, where you collect items, have quick time decisions that have an immediate effect on the given scenario, for fights, reactions, and whatever else, with new situations in different areas for the advancement of plot. But Bigby’s senses are yours, and you see yourself become one hell of a detective, with visual cues to capitalize on, clues that you can *ahem* sniff out, literally. You can interpret evidence and recreate patterns, you can scrutinize people and interrogate them, which tells you how veridical they’re being around you, and how unvarnished their tale. It makes for some amazing sequences, because the best thing of all is the memory this can evoke in you. It starts out with another murder, set 20 years before the one mentioned above. You can feel yourself moving closer to the screen, pulling your sleeves up. It is exciting.

As a plus, you have the new and improved Bigby as he appears in the later chapters, and not the experimental versions that were offered early on. Basically, you’re playing the best version of him available. Add to that another fantastic Telltale plot, which takes the source material and uses it to paint a vivid picture about class disparity, the problems of the upper crest in the first world, the struggle of the necessituous, and the desperation that comes through with a magical equivalent of immigration. The Big Bad Wolf might be looking for redemption, given what people think of him, the deep seated distrust for him, and his uphill battle with the aid of the few who have a brittle confidence in who he might now be, but it is a story very close to the world we live in, and the people we interact with. It’s what we see in our daily lives, but with conclusion. It comes in five parts, all of which are out now, the last one just about a year before the final issue of Fables. Check it out.

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